0 ratings
Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting “back to the basics” of mathematics
Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
vare #: 101275874

Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual

vare #: 101275874

NOK 836

Prisdetaljer

Eksklusive frakt- og tollkostnader ( Frakt- og tollkostnader beregnes ved kassen )

*Alle varer importeres fra Storbritannia

På lager
Storbritannia Importert fra UK-butikk

Antall:

Bestill nå, så får du den omkring Torsdag, Oktober 15
Våre beste leveringspartnere
  • fedex
  • dhl
Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting “back to the basics” of mathematics
Vis mer
fast shipping

Fast
Shipping

free return

Gratis
retur*

Sikret innpakking

Sikret innpakking

100 % originale produkter

100 % originale produkter

pci-dss

PCI DSS-samsvar

iso certified

ISO 27001-sertifisert


paypal payment
visa payment
mastercard payment

Produkt detaljer

Shop Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments online at a best price in NORGE. 1801077339
  • A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by exampleKey FeaturesGet acquainted with the essential mathematics needed to describe, simulate, and render 3D creationsConstruct and manipulate 3D animated environments using Python, Pygame, and PyOpenGLDevelop vertex and fragment shaders in OpenGL shader language to speed up renderingBook DescriptionMathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects and environments in a detailed way. Python, together with Pygame and PyOpenGL, provides you with the opportunity to explore these features under the hood, revealing how computers generate and manipulate 3D environments.Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting “back to the basics” of mathematics, using a series of problem-based, practical exercises to explore ideas around drawing graphic lines and shapes, applying vectors and vertices, constructing and rendering meshes, and working with vertex shaders. By leveraging Python, Pygame, and PyOpenGL, you’ll be able to create your own mathematics-based engine and API that will be used throughout to build applications.By the end of this graphics focussed book, you’ll have gained a thorough understanding of how essential mathematics is for creating, rendering, and manipulating 3D virtual environments and know the secrets behind today’s top graphics and game engines.What you will learnGet up and running with Python, Pycharm, Pygame, and PyOpenGLExperiment with different graphics API drawing commandsReview basic trigonometry and how it's important in 3D environmentsApply vectors and matrices to move, orient, and scale 3D objectsRender 3D objects with textures, colors, shading, and lightingWork with vertex shaders for faster GPU-based renderingWho this book is forThis book is for programmers who want to enhance their 3D mathematics skills relating to computer graphics and computer games. Knowledge of high school–level mathematics and a working understanding in an object-orientated language is needed to grasp the contents present in this book.Table of ContentsHello Graphics Window: You're on your wayLet's Start DrawingLine Plotting Pixel by PixelGraphics and Game Engine ComponentsLet's Light it Up!Updating and Drawing the Graphics EnvironmentInteractions with the Keyboard and Mouse for Dynamic Graphics ProgramsReviewing Our Knowledge of TrianglesPracticing Vector EssentialsGetting acquainted with Lines, Rays and NormalsManipulating the Light and Texture of TrianglesMastering Affine TransformationsUnderstanding the Importance of MatricesWorking with coordinate SpacesNavigating the view spaceRotating with QuaternionsVertex and fragment shadingCustomizing the Render PipelineRendering Visual Realism Like a Pro
Publisher Packt Publishing
Publication date 30 Nov. 2022
Language English
Print length 444 pages
ISBN-10 1801077339
ISBN-13 978-1801077330
Item weight 757 g
Dimensions 19.05 x 2.54 x 23.5 cm

PRODUKTBESKRIVELSE

Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments

Har du noen spørsmål? Chat med oss

Kundespørsmål og svar

  • Spørsmål: Hvordan handle Mathematics for Game Programming and Computer online fra Ubuy?

    Svar: Det er enkelt å handle Mathematics for Game Programming and Computer online fra Ubuy.. Du trenger bare å søke etter produktet, velge fraktmetode mens du sjekker ut og få det levert til ditt sted.
  • Spørsmål: Er Mathematics for Game Programming and Computer tilgjengelig for nettbutikk i Norway?

    Svar: Ja, hos Ubuy Norway er dette produktet tilgjengelig for deg å handle til en rimelig pris.. Mathematics for Game Programming and Computer er ikke tilgjengelig lokalt, men du kan stole på oss med våre ekspressfrakttjenester.
  • Spørsmål: Hvor lang tid tar det å få produktet etter bestillingen?

    Svar: Leveringstiden for det bestilte produktet ditt varierer i henhold til hva du har bestilt og fraktmetoden du har valgt.. Den estimerte leveringstiden er nevnt under utsjekkingsprosessen, så vær bekymringsløs mens du handler.

Game Theory Editorial Review

Ingen redaksjonelle anmeldelser funnet

Kundeanmeldelser og vurderinger

4.3
31 kunders vurderinger
  • 5 stjerne
    66%
  • 4 stjerne
    21%
  • 3 stjerne
    0%
  • 2 stjerne
    8%
  • 1 stjerne
    5%

Vurder dette produktet

Del tankene dine med andre kunder

Produktets prishistorikk

Viktig informasjon

  • Begrensninger: For produkter som sendes internasjonalt, vær oppmerksom på at eventuell produsentgaranti kan være ugyldig; produsentens serviceordninger er kanskje ikke tilgjengelige; produktmanualer, instruksjoner og sikkerhetsadvarsler er kanskje ikke på mottakerlandets språk; produktene (og medfølgende materiell) er kanskje ikke utformet i samsvar med mottakerlandets standarder, spesifikasjoner og merkekrav; og produktene samsvarer kanskje ikke med mottakerlandets krav til spenning og andre elektriske standarder (noe som kan kreve bruk av adapter eller omformer om nødvendig). Mottakeren er ansvarlig for å sikre at produktet lovlig kan importeres til mottakerlandet. Ved bestilling fra Ubuy eller dets datterselskaper er mottakeren registrert importør og må overholde alle lover og forskrifter i mottakerlandet.
  • Ikke alle produkter som er oppført på Ubuy er til salgs, da Ubuy er en global søkemotor. Produkter er underlagt eksport-/handelsreguleringer.