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Mastering C++ Game Animation Programming: Enhance your skills with advanced game animation techniques in C++, OpenGL, and Vulkan
Mastering C++ Game Animation Programming: Enhance your skills with advanced game animation techniques in C++, OpenGL, and Vulkan
Learn how to build a game-engine-like skeleton application with modern graphics API while immersing yourself in advanced animation techniques.
Mastering C++ Game Animation Programming: Enhance your skills with advanced game animation techniques in C++, OpenGL, and Vulkan
vare #: 122765573

Mastering C++ Game Animation Programming: Enhance your skills with advanced game animation techniques in C++, OpenGL, and Vulkan

vare #: 122765573

NOK 433

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Learn how to build a game-engine-like skeleton application with modern graphics API while immersing yourself in advanced animation techniques.
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Det som utmerker seg

Advanced Techniques
Dive deep into sophisticated animation techniques, empowering developers to create dynamic and engaging game experiences that stand out in a competitive market.
OpenGL & Vulkan
Utilize cutting-edge graphics APIs like OpenGL and Vulkan, ensuring modern and efficient rendering approaches that meet today's industry standards for performance and visual fidelity.
Skill Enhancement
Designed for aspiring game developers, this guide sharpens your programming skills, transforming theoretical knowledge into practical applications that lead to career growth and opportunities.

Produkt detaljer

Shop Mastering C++ Game Animation Programming: Enhance your skills with advanced game animation techniques in C++, OpenGL, and Vulkan online at a best price in NORGE. 1835881920
  • Develop a compact game engine–like animation application in C++ using OpenGL 4 or Vulkan through hands-on implementation in this part-color guideKey FeaturesLearn how to build a game engine–like skeleton application using a modern graphics APIExplore compute shaders, visual selection, UI creation, visual programming, configuration file handling, collision detection, behavior controls, and moreCreate your own virtual world with naturally acting inhabitantsPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionWith two decades of programming experience across multiple languages and platforms, expert game developer and console porting programmer Michael Dunsky guides you through the intricacies of character animation programming. This book tackles the common challenges developers face in creating sophisticated, efficient, and visually appealing character animations.You’ll learn how to leverage the Open Asset Import Library for easy 3D model loading and optimize your 3D engine by offloading computations from the CPU to the GPU. The book covers visual selection, extended camera handling, and separating your application into edit and simulation modes. You’ll also master configuration storage to progressively build your virtual world piece by piece.As you develop your engine-like application, you’ll implement collision detection, inverse kinematics, and expert techniques to bring your characters to life with realistic visuals and fluid movement. For more advanced animation and character behavior controls, you’ll design truly immersive and responsive NPCs, load real game maps, and use navigation algorithms, enabling the instances to roam freely in complex environments.By the end of this book, you’ll be skilled at designing interactive virtual worlds inhabited by lifelike NPCs that exhibit natural, context-aware behaviors.What you will learnMaster the basics of the Open Asset Import LibraryAnimate thousands of game charactersExtend ImGui with more advanced control typesImplement simple configuration file handlingExplore collision detection between 3D models and world objectsCombine inverse kinematics and collision detectionWork with state machines, behavior trees, and interactive NPC behaviorsImplement navigation for NPC movement in unknown terrainsWho this book is forThis book is for experienced C++ developers, game programmers, and character animators who already have basic knowledge of character animation but are curious to learn more. The book assumes advanced C++ knowledge and is ideal for those eager to delve into advanced animation techniques and create interactive virtual worlds.Table of ContentsWorking with Open Asset Import LibraryMoving Animation Calculations from CPU to GPUAdding a Visual SelectionEnhancing Application HandlingSaving and Loading the Configuration Extending Camera HandlingEnhancing Animation ControlsAn Introduction to Collision Detection Adding Behavior and InteractionAdvanced Animation BlendingLoading a Game MapAdvanced Collision DetectionAdding Simple Navigation Creating Immersive Interactive Worlds
Publisher Packt Publishing
Publication date March 28, 2025
Language English
Print length 544 pages
ISBN-10 1835881920
ISBN-13 978-1835881927
Item Weight 2.04 pounds (930 grams)
Dimensions 7.5 x 1.23 x 9.25 inches (19.1 x 3.1 x 23.5 cm)

Hvem passer produktet for?

Suitable For
  • Game Developers

    Ideal for game developers seeking to improve their animation skills with advanced techniques in C++ and graphics APIs.

  • Students Learning C++

    Beneficial for computer science students who want to apply their C++ knowledge in real-world game animation scenarios.

  • Technical Artists

    Perfect for technical artists wanting to deepen their understanding of integrating animation with C++ and game engines.

Not Suitable For
  • Beginners in Programming

    Not suitable for those new to programming, as it requires a solid foundation in C++ and graphics concepts.

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  • Spørsmål: Er Mastering C++ Game Animation Programming: Enhance tilgjengelig for nettbutikk i Norway?

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Fordeler

  • Comprehensive advanced techniques
  • Focus on C++, OpenGL, Vulkan
  • Great for experienced programmers
  • Clear explanations and examples
  • Enhances game animation skills

Ulemper

  • Requires prior programming knowledge

Produktets prishistorikk

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