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Real-Time Rendering, Fourth Edition
90% of respondents would recommend this to a friend
NOK 1248
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This fourth edition has been carefully updated to represent the current state of our field and remains the first resource I check when tackling a new challenge.
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What Stands Out
Product Details
- Real-Time Rendering, Fourth Edition, 4th Edition
- Comprehensive guide to real-time rendering techniques
- Covers modern rendering algorithms and GPU programming
- Includes advanced topics like global illumination and virtual reality
- Written by experienced authors in the field of computer graphics
- Valuable resource for professionals and students in computer graphics
| Publisher | A K Peters/CRC Press |
| Publication date | August 6, 2018 |
| Edition | 4th |
| Language | English |
| Print length | 1178 pages |
| ISBN-10 | 9781138627000 |
| ISBN-13 | 978-1138627000 |
| Item Weight | 4.42 pounds (2 kg) |
| Dimensions | 8 x 2 x 9.75 inches (20.3 x 5.1 x 24.8 cm) |
Who Should Buy?
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Game Developers
Essential for developers wanting to improve graphics quality and optimize rendering techniques for real-time applications.
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Graphics Programmers
Ideal for those looking to deepen their understanding of modern rendering techniques and algorithms in computer graphics.
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Computer Science Students
Beneficial as a comprehensive resource for courses focused on computer graphics, helping students grasp complex rendering concepts.
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Casual Readers
Not suitable for those looking for light or introductory content as it is technical and in-depth.
Product Description
Real-Time Rendering, Fourth Edition
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3D Graphics Editorial Review
Real-Time Rendering, Fourth Edition, published by A K Peters/CRC Press on August 6, 2018, offers a comprehensive exploration of real-time graphics in an impressive 1178 pages. The book highlights advancements in modern rendering techniques, including ray-tracing and GPU architecture, making it a crucial resource for game developers and software engineers seeking to deepen their understanding of lighting and shading in popular game engines. Although many users express disappointment regarding the print quality, with issues such as thin pages and image resolution, the content has been praised as top-notch and essential for anyone serious about real-time graphics.
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Pros
- Comprehensive resource for real-time graphics
- Includes modern techniques like ray-tracing
- Well-structured for understanding advanced topics
- Valuable for game developers and engineers
- Foundation of knowledge for rendering effects
Cons
- Print quality may not meet expectations for some
Product Price History
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NOK 1248
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Features & Benefits
- Comprehensive reference for real-time rendering techniques.
- Updated fourth edition includes chapters on virtual and augmented reality.
- Covers topics such as visual appearance, global illumination, and curvature surfaces.
- Highly recommended for both beginners and experts in computer graphics.
- Combines fundamental principles with the latest techniques.
- Essential reading for anyone serious about computer graphics.
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